I am a 3D Character Artist specializing in creating high-quality, game-ready characters with a strong focus on realism and detail. Recognized as a Top Rated freelancer and among the top 10% on Upwork, I have a proven track record of delivering exceptional work to clients worldwide.
My expertise spans the entire 3D character pipeline, from sculpting and retopologizing to texturing and rigging. I primarily work with Blender and Substance Painter to craft assets optimized for real-time applications and cinematic productions alike.
Whether you need a stylized hero, a realistic human, or a complex creature, I bring technical precision and artistic vision to every project. I am dedicated to helping studios, developers, and individual clients bring their characters to life with efficiency and creativity.